13 lines
307 B
C++
13 lines
307 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreTypes.h"
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struct FMeshNaniteSettings;
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namespace Nanite
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{
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MESHBUILDERCOMMON_API void CorrectFallbackSettings(FMeshNaniteSettings& NaniteSettings, int32 NumTris, bool bIsAssembly, bool bIsRayTracing);
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}
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