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2025-05-18 13:04:45 +08:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CoreTypes.h"
struct FMeshNaniteSettings;
namespace Nanite
{
MESHBUILDERCOMMON_API void CorrectFallbackSettings(FMeshNaniteSettings& NaniteSettings, int32 NumTris, bool bIsAssembly, bool bIsRayTracing);
}