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2025-05-18 13:04:45 +08:00

146 lines
3.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LocalMacTargetDevice.h: Declares the TLocalMacTargetDevice class.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "Interfaces/ITargetDevice.h"
#include "Interfaces/ITargetPlatformControls.h"
#include "HAL/FileManager.h"
#include "HAL/PlatformProcess.h"
/**
* Template for local Mac target devices.
*/
class FLocalMacTargetDevice
: public ITargetDevice
{
public:
/**
* Creates and initializes a new device for the specified target platform.
*
* @param InTargetPlatform - The target platform.
*/
FLocalMacTargetDevice(const ITargetPlatformControls& InTargetPlatformControls)
: TargetPlatformControls(InTargetPlatformControls)
{ }
public:
virtual bool Connect( ) override
{
return true;
}
virtual void Disconnect( )
{ }
virtual ETargetDeviceTypes GetDeviceType( ) const override
{
return ETargetDeviceTypes::Desktop;
}
virtual FTargetDeviceId GetId( ) const override
{
return FTargetDeviceId(TargetPlatformControls.PlatformName(), GetName());
}
virtual FString GetName( ) const override
{
return FPlatformProcess::ComputerName();
}
virtual FString GetOperatingSystemName( ) override
{
return TEXT("macOS");
}
virtual int32 GetProcessSnapshot( TArray<FTargetDeviceProcessInfo>& OutProcessInfos ) override
{
// @todo Mac: implement process snapshots
return 0;
}
virtual const class ITargetPlatformSettings& GetPlatformSettings() const override
{
return *(TargetPlatformControls.GetTargetPlatformSettings());
}
virtual const class ITargetPlatformControls& GetPlatformControls() const override
{
return TargetPlatformControls;
}
virtual bool IsConnected( )
{
return true;
}
virtual bool IsDefault( ) const override
{
return true;
}
virtual bool PowerOff( bool Force ) override
{
return false;
}
virtual bool PowerOn( ) override
{
return false;
}
virtual bool Reboot( bool bReconnect = false ) override
{
#if PLATFORM_MAC
NSAppleScript* Script = [[NSAppleScript alloc] initWithSource:@"tell application \"System Events\" to restart"];
NSDictionary* ErrorDict = [NSDictionary dictionary];
[Script executeAndReturnError: &ErrorDict];
#endif
return true;
}
virtual bool SupportsFeature( ETargetDeviceFeatures Feature ) const override
{
switch (Feature)
{
case ETargetDeviceFeatures::MultiLaunch:
return true;
// @todo Mac: implement process snapshots
case ETargetDeviceFeatures::ProcessSnapshot:
return false;
case ETargetDeviceFeatures::Reboot:
return true;
}
return false;
}
virtual void SetUserCredentials( const FString& UserName, const FString& UserPassword ) override
{
}
virtual bool GetUserCredentials( FString& OutUserName, FString& OutUserPassword ) override
{
return false;
}
virtual bool TerminateProcess( const int64 ProcessId ) override
{
return false;
}
private:
// Holds a reference to the device's target platform.
const ITargetPlatformControls& TargetPlatformControls;
};