Files
UnrealEngine/Engine/Source/Developer/Mac/MacTargetPlatformControls/Public/GenericMacTargetPlatformControls.h
2025-05-18 13:04:45 +08:00

169 lines
4.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
GenericMacTargetPlatform.h: Declares the TGenericMacTargetPlatformControls class template.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "Common/TargetPlatformControlsBase.h"
#include "Mac/MacPlatformProperties.h"
#include "LocalMacTargetDevice.h"
#include "AnalyticsEventAttribute.h"
#if WITH_ENGINE
#include "StaticMeshResources.h"
#include "TextureResource.h"
#endif
#define LOCTEXT_NAMESPACE "TGenericMacTargetPlatformControls"
/**
* Template for Mac target platforms controls
*/
template<bool HAS_EDITOR_DATA, bool IS_DEDICATED_SERVER, bool IS_CLIENT_ONLY>
class TGenericMacTargetPlatformControls
: public TTargetPlatformControlsBase<FMacPlatformProperties<HAS_EDITOR_DATA, IS_DEDICATED_SERVER, IS_CLIENT_ONLY> >
{
public:
typedef FMacPlatformProperties<HAS_EDITOR_DATA, IS_DEDICATED_SERVER, IS_CLIENT_ONLY> TProperties;
typedef TTargetPlatformControlsBase<TProperties> TSuper;
/**
* Default constructor.
*/
TGenericMacTargetPlatformControls(ITargetPlatformSettings* TargetPlatformSettings)
: TSuper(TargetPlatformSettings)
{
#if PLATFORM_MAC
// only add local device if actually running on Mac
LocalDevice = MakeShareable(new FLocalMacTargetDevice(*this));
#endif
}
public:
//~ Begin ITargetPlatform Interface
virtual void EnableDeviceCheck(bool OnOff) override {}
virtual void GetAllDevices( TArray<ITargetDevicePtr>& OutDevices ) const override
{
OutDevices.Reset();
if (LocalDevice.IsValid())
{
OutDevices.Add(LocalDevice);
}
}
virtual bool GenerateStreamingInstallManifest(const TMultiMap<FString, int32>& PakchunkMap, const TSet<int32>& PakchunkIndicesInUse) const override
{
return true;
}
virtual ITargetDevicePtr GetDefaultDevice( ) const override
{
if (LocalDevice.IsValid())
{
return LocalDevice;
}
return nullptr;
}
virtual ITargetDevicePtr GetDevice( const FTargetDeviceId& DeviceId )
{
if (LocalDevice.IsValid() && (DeviceId == LocalDevice->GetId()))
{
return LocalDevice;
}
return NULL;
}
virtual bool IsRunningPlatform( ) const override
{
// Must be Mac platform as editor for this to be considered a running platform
return PLATFORM_MAC && !UE_SERVER && !UE_GAME && WITH_EDITOR && HAS_EDITOR_DATA;
}
virtual void GetPlatformSpecificProjectAnalytics( TArray<FAnalyticsEventAttribute>& AnalyticsParamArray ) const override
{
TSuper::GetPlatformSpecificProjectAnalytics(AnalyticsParamArray);
TSuper::AppendAnalyticsEventConfigArray(AnalyticsParamArray, TEXT("/Script/MacTargetPlatform.MacTargetSettings"), TEXT("TargetedRHIs"), GEngineIni);
}
#if WITH_ENGINE
virtual void GetTextureFormats( const UTexture* Texture, TArray< TArray<FName> >& OutFormats) const override
{
if (!IS_DEDICATED_SERVER)
{
// just use the standard texture format name for this texture (with DX11 support)
GetDefaultTextureFormatNamePerLayer(OutFormats.AddDefaulted_GetRef(), this->GetTargetPlatformSettings(), this, Texture, true, 4, true);
}
}
virtual void GetAllTextureFormats(TArray<FName>& OutFormats) const override
{
if (!IS_DEDICATED_SERVER)
{
// just use the standard texture format name for this texture (with DX11 support)
GetAllDefaultTextureFormats(this->GetTargetPlatformSettings(), OutFormats);
}
}
virtual bool SupportsLQCompressionTextureFormat() const override { return false; };
virtual bool CanSupportRemoteShaderCompile() const override
{
return true;
}
virtual void GetShaderCompilerDependencies(TArray<FString>& OutDependencies) const override
{
FTargetPlatformControlsBase::AddDependencySCArrayHelper(OutDependencies, TEXT("Binaries/ThirdParty/ShaderConductor/Mac/libdxcompiler.dylib"));
FTargetPlatformControlsBase::AddDependencySCArrayHelper(OutDependencies, TEXT("Binaries/ThirdParty/ShaderConductor/Mac/libShaderConductor.dylib"));
}
#endif //WITH_ENGINE
virtual bool SupportsVariants() const override
{
return true;
}
virtual float GetVariantPriority() const override
{
return TProperties::GetVariantPriority();
}
static FORCEINLINE bool SupportsRayTracing()
{
return true;
}
//~ End ITargetPlatform Interface
private:
// Holds the local device.
ITargetDevicePtr LocalDevice;
#if WITH_ENGINE
// Holds the texture LOD settings.
const UTextureLODSettings* TextureLODSettings;
// Holds the static mesh LOD settings.
FStaticMeshLODSettings StaticMeshLODSettings;
#endif // WITH_ENGINE
};
#undef LOCTEXT_NAMESPACE