70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#if WITH_ENGINE
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#include "TestCommon/EngineUtilities.h"
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#include "CoreMinimal.h"
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#include "DistanceFieldAtlas.h"
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#include "MeshCardRepresentation.h"
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#include "Modules/ModuleManager.h"
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#include "RenderUtils.h"
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#include "ShaderParameterMetadata.h"
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#if WITH_COREUOBJECT
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#include "Internationalization/EnginePackageLocalizationCache.h"
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#include "Internationalization/PackageLocalizationManager.h"
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#include "Templates/SharedPointer.h"
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#endif
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struct GlobalEngineInitialization
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{
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GlobalEngineInitialization()
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{
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// Any initialization to be triggered before other global objects
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}
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} GEngineInitializationLowLevelTests;
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void InitAsyncQueues()
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{
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check(!GDistanceFieldAsyncQueue);
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GDistanceFieldAsyncQueue = new FDistanceFieldAsyncQueue();
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}
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void InitRendering()
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{
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FShaderParametersMetadataRegistration::CommitAll();
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FShaderTypeRegistration::CommitAll();
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FShaderParametersMetadata::InitializeAllUniformBufferStructs();
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{
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// Initialize the RHI.
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const bool bHasEditorToken = false;
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RHIInit(bHasEditorToken);
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}
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{
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// One-time initialization of global variables based on engine configuration.
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RenderUtilsInit();
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}
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}
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void InitEngine()
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{
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FModuleManager::Get().LoadModule(TEXT("Engine"));
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FModuleManager::Get().LoadModule(TEXT("RenderCore"));
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#if WITH_COREUOBJECT
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FPackageLocalizationManager::Get().InitializeFromLazyCallback([](FPackageLocalizationManager& InPackageLocalizationManager)
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{
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InPackageLocalizationManager.InitializeFromCache(MakeShareable(new FEnginePackageLocalizationCache()));
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});
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#endif
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}
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void CleanupEngine()
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{
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}
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#endif // WITH_ENGINE
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