Files
2025-05-18 13:04:45 +08:00

43 lines
728 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#if defined(PLATFORM_WINDOWS)
#include "TestRunner.h"
const char* GetProcessExecutablePath()
{
static char Buffer[512] = { 0 };
const int Result = GetModuleFileNameA(NULL, Buffer, 512);
if (Result != 0)
{
//Cut off the module file
for (int Index = Result; Index >= 0; --Index)
{
if (Buffer[Index] == '/' || Buffer[Index] == '\\')
{
Buffer[Index + 1] = '\0';
break;
}
}
return Buffer;
}
return nullptr;
}
const char* GetCacheDirectory()
{
static char Buffer[1024] = { 0 };
if (Buffer[0] == 0)
{
GetTempPathA(sizeof(Buffer), Buffer);
}
return Buffer;
}
int main(int argc, const char* argv[])
{
return RunTests(argc, argv);
}
#endif