43 lines
728 B
C++
43 lines
728 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#if defined(PLATFORM_WINDOWS)
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#include "TestRunner.h"
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const char* GetProcessExecutablePath()
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{
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static char Buffer[512] = { 0 };
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const int Result = GetModuleFileNameA(NULL, Buffer, 512);
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if (Result != 0)
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{
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//Cut off the module file
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for (int Index = Result; Index >= 0; --Index)
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{
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if (Buffer[Index] == '/' || Buffer[Index] == '\\')
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{
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Buffer[Index + 1] = '\0';
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break;
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}
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}
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return Buffer;
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}
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return nullptr;
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}
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const char* GetCacheDirectory()
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{
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static char Buffer[1024] = { 0 };
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if (Buffer[0] == 0)
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{
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GetTempPathA(sizeof(Buffer), Buffer);
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}
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return Buffer;
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}
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int main(int argc, const char* argv[])
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{
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return RunTests(argc, argv);
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}
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#endif |