Files
2025-05-18 13:04:45 +08:00

35 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDirectoryWatcher.h"
#include "Containers/Map.h"
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "Delegates/Delegate.h"
class FDirectoryWatchRequestWindows;
class FDirectoryWatcherWindows : public IDirectoryWatcher
{
private:
/** A directory and its associated IDirectoryWatcher::WatchOptions, which represents a unique ID for a watch request */
typedef TPair<FString, uint32> FDirectoryWithFlags;
public:
FDirectoryWatcherWindows();
virtual ~FDirectoryWatcherWindows();
virtual bool RegisterDirectoryChangedCallback_Handle (const FString& Directory, const FDirectoryChanged& InDelegate, FDelegateHandle& OutHandle, uint32 Flags) override;
virtual bool UnregisterDirectoryChangedCallback_Handle (const FString& Directory, FDelegateHandle InHandle) override;
virtual void Tick (float DeltaSeconds) override;
/** Map of directory paths to requests */
TMap<FDirectoryWithFlags, FDirectoryWatchRequestWindows*> RequestMap;
TArray<FDirectoryWatchRequestWindows*> RequestsPendingDelete;
/** A count of FDirectoryWatchRequestWindows created to ensure they are cleaned up on shutdown */
int32 NumRequests;
};
typedef FDirectoryWatcherWindows FDirectoryWatcher;