Files
2025-05-18 13:04:45 +08:00

32 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDirectoryWatcher.h"
#include "Containers/Map.h"
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "Delegates/Delegate.h"
class FDirectoryWatchRequestMac;
class FDirectoryWatcherMac : public IDirectoryWatcher
{
public:
FDirectoryWatcherMac();
virtual ~FDirectoryWatcherMac();
virtual bool RegisterDirectoryChangedCallback_Handle (const FString& Directory, const FDirectoryChanged& InDelegate, FDelegateHandle& OutHandle, uint32 Flags) override;
virtual bool UnregisterDirectoryChangedCallback_Handle (const FString& Directory, FDelegateHandle InHandle) override;
virtual void Tick (float DeltaSeconds) override;
/** Map of directory paths to requests */
TMap<FString, FDirectoryWatchRequestMac*> RequestMap;
TArray<FDirectoryWatchRequestMac*> RequestsPendingDelete;
/** A count of FDirectoryWatchRequestMac created to ensure they are cleaned up on shutdown */
int32 NumRequests;
};
typedef FDirectoryWatcherMac FDirectoryWatcher;