Files
UnrealEngine/Engine/Source/Developer/DirectoryWatcher/Private/Linux/DirectoryWatcherLinux.cpp
2025-05-18 13:04:45 +08:00

131 lines
3.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Linux/DirectoryWatcherLinux.h"
#include "DirectoryWatcherPrivate.h"
FDirectoryWatcherLinux::FDirectoryWatcherLinux()
{
NumRequests = 0;
}
FDirectoryWatcherLinux::~FDirectoryWatcherLinux()
{
if (RequestMap.Num() != 0)
{
// Delete any remaining requests here. These requests are likely from modules which are still loaded at the time that this module unloads.
for (TMap<FString, FDirectoryWatchRequestLinux*>::TConstIterator RequestIt(RequestMap); RequestIt; ++RequestIt)
{
if (ensure(RequestIt.Value()))
{
delete RequestIt.Value();
NumRequests--;
}
}
RequestMap.Empty();
}
if (RequestsPendingDelete.Num() != 0)
{
for (int32 RequestIdx = 0; RequestIdx < RequestsPendingDelete.Num(); ++RequestIdx)
{
delete RequestsPendingDelete[RequestIdx];
NumRequests--;
}
}
// Make sure every request that was created is destroyed
ensure(NumRequests == 0);
}
bool FDirectoryWatcherLinux::RegisterDirectoryChangedCallback_Handle(const FString& InDirectory, const FDirectoryChanged& InDelegate, FDelegateHandle& OutHandle, uint32 Flags)
{
// Make sure the path is absolute. Without this, we were missing and duplicating some directories.
FString WatchDirectory = FPaths::ConvertRelativePathToFull(InDirectory);
FDirectoryWatchRequestLinux** RequestPtr = RequestMap.Find(WatchDirectory);
FDirectoryWatchRequestLinux* Request = NULL;
if (RequestPtr)
{
// There should be no NULL entries in the map
check (*RequestPtr);
Request = *RequestPtr;
}
else
{
Request = new FDirectoryWatchRequestLinux();
NumRequests++;
// Begin reading directory changes
if (!Request->Init(WatchDirectory, Flags))
{
UE_LOG(LogDirectoryWatcher, Warning, TEXT("Failed to begin reading directory changes for %s."), *WatchDirectory);
delete Request;
NumRequests--;
return false;
}
RequestMap.Add(WatchDirectory, Request);
}
OutHandle = Request->AddDelegate(InDelegate, Flags);
return true;
}
bool FDirectoryWatcherLinux::UnregisterDirectoryChangedCallback_Handle(const FString& InDirectory, FDelegateHandle InHandle)
{
// Make sure the path is absolute
FString WatchDirectory = FPaths::ConvertRelativePathToFull(InDirectory);
FDirectoryWatchRequestLinux** RequestPtr = RequestMap.Find(WatchDirectory);
if (RequestPtr)
{
// There should be no NULL entries in the map
check (*RequestPtr);
FDirectoryWatchRequestLinux* Request = *RequestPtr;
if (Request->RemoveDelegate(InHandle))
{
if (!Request->HasDelegates())
{
// Remove from the active map and add to the pending delete list
RequestMap.Remove(WatchDirectory);
RequestsPendingDelete.AddUnique(Request);
// Signal to end the watch which will mark this request for deletion
Request->EndWatchRequest();
}
return true;
}
}
return false;
}
void FDirectoryWatcherLinux::Tick(float DeltaSeconds)
{
// Delete unregistered requests
for (int32 RequestIdx = RequestsPendingDelete.Num() - 1; RequestIdx >= 0; --RequestIdx)
{
FDirectoryWatchRequestLinux* Request = RequestsPendingDelete[RequestIdx];
delete Request;
NumRequests--;
RequestsPendingDelete.RemoveAt(RequestIdx);
}
FDirectoryWatchRequestLinux::ProcessNotifications(RequestMap);
}
bool FDirectoryWatcherLinux::DumpStats()
{
FDirectoryWatchRequestLinux::DumpStats(RequestMap);
return true;
}