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UnrealEngine/Engine/Shaders/Shared/InstanceCullingDefinitions.h
2025-05-18 13:04:45 +08:00

9 lines
246 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#define INSTANCE_CULLING_PRESERVE_INSTANCE_ORDER_BIT_MASK 1U
#define INSTANCE_CULLING_DYNAMIC_INSTANCE_DATA_OFFSET_BIT_MASK 2U
#define INSTANCE_CULLING_PAYLOAD_NUM_COMMON_BITS 2U