Files
UnrealEngine/Engine/Shaders/Shared/FroxelDefinitions.h
2025-05-18 13:04:45 +08:00

39 lines
955 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*================================================================================================
VirtualShadowMapDefinitions.h: used in virtual shadow map shaders and C++ code to define common constants
!!! Changing this file requires recompilation of the engine !!!
=================================================================================================*/
#pragma once
#define FROXEL_TILE_SIZE (8)
#define FROXEL_INVALID_SLICE (1 << 28)
#define FROXEL_INVALID_PACKED_SLICE (FROXEL_INVALID_SLICE << 2)
#define FROXEL_PACKED_SLICE_BIAS (1 << 20) // used to represent negative slices (TODO: dont)
#define FROXEL_INDIRECT_ARG_WORKGROUP_SIZE (64)
#ifdef __cplusplus
#include "HLSLTypeAliases.h"
namespace UE::HLSL
{
#endif
struct FPackedFroxel
{
uint XY;
int Z;
};
#ifdef __cplusplus
} // namespace UE::HLSL
namespace Froxel
{
using FPackedFroxel = UE::HLSL::FPackedFroxel;
}
#endif