34 lines
1.8 KiB
C
34 lines
1.8 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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/*================================================================================================
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!!! Changing this file requires recompilation of the engine !!!
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=================================================================================================*/
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#pragma once
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#ifndef __cplusplus
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// Change this to force recompilation of all shaders refeencing this file.
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#pragma message("UESHADERMETADATA_VERSION 8F92177A-03B9-4AA9-A983-3CA04895E84A")
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#endif
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#define ENVCOMP_FLAG_SKYATMOSPHERE_HOLDOUT 0x01
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#define ENVCOMP_FLAG_VOLUMETRICCLOUD_HOLDOUT 0x02
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#define ENVCOMP_FLAG_EXPONENTIALFOG_HOLDOUT 0x04
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#define ENVCOMP_FLAG_SKYATMOSPHERE_RENDERINMAIN 0x08
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#define ENVCOMP_FLAG_VOLUMETRICCLOUD_RENDERINMAIN 0x10
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#define ENVCOMP_FLAG_EXPONENTIALFOG_RENDERINMAIN 0x20
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// Using macro functions to avoid having to move the definition in cpp to avoid the multiple definition in different obj files.
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#define IsSkyAtmosphereHoldout(EnvironmentComponentsFlags) ((EnvironmentComponentsFlags[0] & ENVCOMP_FLAG_SKYATMOSPHERE_HOLDOUT) > 0)
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#define IsVolumetricCloudHoldout(EnvironmentComponentsFlags) ((EnvironmentComponentsFlags[0] & ENVCOMP_FLAG_VOLUMETRICCLOUD_HOLDOUT) > 0)
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#define IsExponentialFogHoldout(EnvironmentComponentsFlags) ((EnvironmentComponentsFlags[0] & ENVCOMP_FLAG_EXPONENTIALFOG_HOLDOUT) > 0)
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#define IsSkyAtmosphereRenderedInMain(EnvironmentComponentsFlags) ((EnvironmentComponentsFlags[0] & ENVCOMP_FLAG_SKYATMOSPHERE_RENDERINMAIN) > 0)
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#define IsVolumetricCloudRenderedInMain(EnvironmentComponentsFlags) ((EnvironmentComponentsFlags[0] & ENVCOMP_FLAG_VOLUMETRICCLOUD_RENDERINMAIN) > 0)
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#define IsExponentialFogRenderedInMain(EnvironmentComponentsFlags) ((EnvironmentComponentsFlags[0] & ENVCOMP_FLAG_EXPONENTIALFOG_RENDERINMAIN) > 0)
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