92 lines
4.8 KiB
HLSL
92 lines
4.8 KiB
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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//
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// This file has been automatically generated
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//
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#if MSAA_SAMPLE_COUNT == 2
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// filter=bspline, r=1.25 with cutoff=0.00784313725490196
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float3 resolve_bspline(uint2 pos)
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{
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float3 sampleSum = 0;
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float weightSum = 0;
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LoadTexSampleAndWeight(Tex, pos + uint2(0, -1), 0, 0.06620158811400294, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(-1, 0), 0, 0.06620158811400294, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 0), 0, 0.4371763346585447, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 0), 1, 0.4371763346585447, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(1, 0), 1, 0.06620158811400294, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 1), 1, 0.06620158811400294, sampleSum, weightSum);
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// 6 samples
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return sampleSum / weightSum;
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}
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#endif /* MSAA2x */
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#if MSAA_SAMPLE_COUNT == 4
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// filter=bspline, r=1.25 with cutoff=0.00784313725490196
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float3 resolve_bspline(uint2 pos)
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{
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float3 sampleSum = 0;
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float weightSum = 0;
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LoadTexSampleAndWeight(Tex, pos + uint2(0, -1), 2, 0.01807097080096091, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, -1), 3, 0.1569595180916695, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(-1, 0), 1, 0.1569595180916695, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(-1, 0), 3, 0.01807097080096091, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 0), 0, 0.3931577730734018, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 0), 1, 0.3931577730734018, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 0), 2, 0.3931577730734018, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 0), 3, 0.3931577730734018, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(1, 0), 0, 0.01807097080096091, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(1, 0), 2, 0.1569595180916695, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 1), 0, 0.1569595180916695, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 1), 1, 0.01807097080096091, sampleSum, weightSum);
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// 12 samples
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return sampleSum / weightSum;
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}
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#endif /* MSAA4x */
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#if MSAA_SAMPLE_COUNT == 8
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// filter=bspline, r=1.25 with cutoff=0.00784313725490196
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float3 resolve_bspline(uint2 pos)
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{
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float3 sampleSum = 0;
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float weightSum = 0;
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LoadTexSampleAndWeight(Tex, pos + uint2(-1, -1), 6, 0.0122478272965412, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, -1), 1, 0.0562309016241237, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, -1), 2, 0.0122478272965412, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, -1), 4, 0.0827033532569509, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, -1), 6, 0.193574150789398, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(1, -1), 4, 0.0146240789396611, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(-1, 0), 0, 0.0173363420873069, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(-1, 0), 2, 0.119672122546407, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(-1, 0), 6, 0.0239134834315064, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(-1, 0), 7, 0.105944474363577, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 0), 0, 0.582478054967508, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 0), 1, 0.582478054967508, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 0), 2, 0.472953920343373, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 0), 3, 0.425792848879037, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 0), 4, 0.343443361963303, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 0), 5, 0.343443361963303, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 0), 6, 0.30752408673672, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 0), 7, 0.171741918560638, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(1, 0), 1, 0.0173363420873069, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(1, 0), 3, 0.0373044569342233, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(1, 0), 4, 0.0827033532569509, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(1, 0), 5, 0.217937457330301, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(-1, 1), 7, 0.0640950254051003, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 1), 0, 0.0562309016241237, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 1), 3, 0.105944474363577, sampleSum, weightSum);
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LoadTexSampleAndWeight(Tex, pos + uint2(0, 1), 7, 0.105944474363577, sampleSum, weightSum);
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// 26 samples
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return sampleSum / weightSum;
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}
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#endif /* MSAA8x */
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