30 lines
1.1 KiB
HLSL
30 lines
1.1 KiB
HLSL
/************************************************************************************
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Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved.
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Licensed under the Oculus VR SDK License Version 2.0 (the "License");
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you may not use the Oculus VR SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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http://www.oculusvr.com/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, the Oculus VR SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*************************************************************************************/
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#include "Common.ush"
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void Main(
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FScreenVertexOutput Input,
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out float4 OutColor : SV_Target0
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)
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{
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OutColor = float4(Input.UV.x, Input.UV.y, Input.UV.x, 1);
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}
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