36 lines
921 B
HLSL
36 lines
921 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Common.ush"
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#if MOBILE_MULTI_VIEW
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Texture2DArray InputTexture;
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#else
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Texture2D InputTexture;
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#endif
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SamplerState InputSampler;
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void ScreenPassVS(
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in float4 InPosition : ATTRIBUTE0,
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in float2 InTexCoord : ATTRIBUTE1,
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in FStereoVSInput StereoInput,
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out noperspective float4 OutUVAndScreenPos : TEXCOORD0,
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out FStereoVSOutput StereoOutput,
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out float4 OutPosition : SV_POSITION
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)
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{
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ScreenPassStereoOutputSetupVS(StereoInput, StereoOutput);
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DrawRectangle(InPosition, InTexCoord, OutPosition, OutUVAndScreenPos);
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}
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float4 CopyRectPS(
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noperspective float4 UVAndScreenPos : TEXCOORD0,
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in FStereoPSInput StereoInput
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) : SV_Target0
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{
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float2 UV = UVAndScreenPos.xy;
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#if MOBILE_MULTI_VIEW
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return Texture2DArraySample(InputTexture, InputSampler, float3(UV, GetEyeIndex(StereoInput)));
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#else
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return Texture2DSample(InputTexture, InputSampler, UV);
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#endif
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} |