15 lines
940 B
Plaintext
15 lines
940 B
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Name>GPU Random Numbers via the Tiny Encryption Algorithm and perlin noise code 01-05 </Name>
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<Location>/Engine/Shaders/Private/Random.usf</Location>
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<Date>2016-06-09T18:27:34.0825813-04:00</Date>
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<Function>Function that computes pseudo random numbers with only math few instructions.</Function>
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<Justification>Very useful for shader programming, all kind of procedural textures, even without UV mapping, can be created with no memory cost</Justification>
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<Eula>None available, see http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.447.8057&rep=rep1&type=pdf</Eula>
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<RedistributeTo>
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<EndUserGroup>Licensees</EndUserGroup>
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<EndUserGroup>Git</EndUserGroup>
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<EndUserGroup>P4</EndUserGroup>
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</RedistributeTo>
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<LicenseFolder>None</LicenseFolder>
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</TpsData> |