Files
UnrealEngine/Engine/Shaders/Private/RTWriteMaskDecode.usf
2025-05-18 13:04:45 +08:00

29 lines
691 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Common.ush"
#ifdef OVERRIDE_RTWRITEMASKPROCESSING_USH
#include "/Platform/Private/RTWriteMaskProcessing.usf"
#else
[numthreads(THREADGROUP_SIZEX, THREADGROUP_SIZEY, 1)]
void RTWriteMaskCombineMain(
uint3 GroupId : SV_GroupID,
uint3 DispatchThreadId : SV_DispatchThreadID,
uint3 GroupThreadId : SV_GroupThreadID,
uint GroupIndex : SV_GroupIndex )
{
}
[numthreads(THREADGROUP_SIZEX, THREADGROUP_SIZEY, 1)]
void RTWriteMaskDecodeSingleMain(
uint3 GroupId : SV_GroupID,
uint3 DispatchThreadId : SV_DispatchThreadID,
uint3 GroupThreadId : SV_GroupThreadID,
uint GroupIndex : SV_GroupIndex )
{
}
#endif