Files
UnrealEngine/Engine/Shaders/Private/PrintValue.tps
2025-05-18 13:04:45 +08:00

14 lines
741 B
Plaintext

<?xml version="1.0" encoding="utf-8"?>
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Name>GLSL Number Printing algorithm</Name>
<Location>/Engine/Shaders/Private/PrintValue.ush</Location>
<Date>2017-06-26T19:07:06.1729346-04:00</Date>
<Function>Prints numeric values in a shader or material, which is extremely helpful for shader debugging. Is an HLSL port and extension of original GLSL algorithm.</Function>
<Eula>https://www.shadertoy.com/view/4sBSWW</Eula>
<RedistributeTo>
<EndUserGroup>Licensees</EndUserGroup>
<EndUserGroup>Git</EndUserGroup>
<EndUserGroup>P4</EndUserGroup>
</RedistributeTo>
<LicenseFolder>None</LicenseFolder>
</TpsData>