Files
UnrealEngine/Engine/Shaders/Private/PostProcessPassThrough.usf
2025-05-18 13:04:45 +08:00

15 lines
514 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PostProcessPassThrough.usf: PostProcessing Pass Through
=============================================================================*/
#include "Common.ush"
#include "PostProcessCommon.ush"
// pixel shader
void MainPS(noperspective float4 InUV : TEXCOORD0, out float4 OutColor : SV_Target0)
{
OutColor = Texture2DSample(PostprocessInput0, PostprocessInput0Sampler, InUV.xy);
}