15 lines
514 B
HLSL
15 lines
514 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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PostProcessPassThrough.usf: PostProcessing Pass Through
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=============================================================================*/
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#include "Common.ush"
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#include "PostProcessCommon.ush"
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// pixel shader
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void MainPS(noperspective float4 InUV : TEXCOORD0, out float4 OutColor : SV_Target0)
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{
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OutColor = Texture2DSample(PostprocessInput0, PostprocessInput0Sampler, InUV.xy);
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}
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