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UnrealEngine/Engine/Shaders/Private/MaterialCache/MaterialCacheABufferFixedBlend.ush
2025-05-18 13:04:45 +08:00

18 lines
802 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "/Engine/Private/MaterialCache/MaterialCacheABuffer.ush"
FMaterialCacheABuffer BlendMaterialCacheFixedFunctionLerp(in FMaterialCacheABuffer Bottom, in FMaterialCacheABuffer Top, float Weight)
{
FMaterialCacheABuffer Out = (FMaterialCacheABuffer)0;
Out.BaseColor = lerp(Bottom.BaseColor, Top.BaseColor, Weight);
Out.Tangent = lerp(Bottom.Tangent, Top.Tangent, Weight);
Out.Roughness = lerp(Bottom.Roughness, Top.Roughness, Weight);
Out.Specular = lerp(Bottom.Specular, Top.Specular, Weight);
Out.Metallic = lerp(Bottom.Metallic, Top.Metallic, Weight);
Out.Opacity = lerp(Bottom.Opacity, Top.Opacity, Weight);
Out.WorldPositionOffset = lerp(Bottom.WorldPositionOffset, Top.WorldPositionOffset, Weight);
return Out;
}