15 lines
416 B
HLSL
15 lines
416 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Common.ush"
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float4x4 Transform;
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void VSMain(in float4 InPosition : ATTRIBUTE0,
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in float2 InTextureCoordinate : ATTRIBUTE1,
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out float2 OutTextureCoordinate : TEXCOORD0,
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out float4 OutPosition : SV_POSITION)
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{
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//OutPosition = float4(InPosition.xy, 0, 1);
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OutPosition = mul(InPosition, Transform);
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OutTextureCoordinate = InTextureCoordinate;
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} |