Files
UnrealEngine/Engine/Shaders/Private/LandscapeLayersVS.usf
2025-05-18 13:04:45 +08:00

15 lines
416 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Common.ush"
float4x4 Transform;
void VSMain(in float4 InPosition : ATTRIBUTE0,
in float2 InTextureCoordinate : ATTRIBUTE1,
out float2 OutTextureCoordinate : TEXCOORD0,
out float4 OutPosition : SV_POSITION)
{
//OutPosition = float4(InPosition.xy, 0, 1);
OutPosition = mul(InPosition, Transform);
OutTextureCoordinate = InTextureCoordinate;
}