Files
UnrealEngine/Engine/Shaders/Private/HairStrands/HairStrandsVisibilityCommonStruct.ush
2025-05-18 13:04:45 +08:00

25 lines
414 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
struct FPackedHairSample
{
float Depth;
uint ControlPointID_MacroGroupID;
uint Tangent_Coverage8bit;
uint BaseColor_Roughness;
uint Data;
};
struct FPackedHairVis
{
uint Depth_Coverage8bit;
uint ControlPointID_MaterialID;
};
struct FPackedHairVisPPLL
{
uint Depth_Coverage8bit;
uint ControlPointID_MaterialID;
uint NextNodeIndex;
};