25 lines
414 B
HLSL
25 lines
414 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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struct FPackedHairSample
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{
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float Depth;
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uint ControlPointID_MacroGroupID;
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uint Tangent_Coverage8bit;
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uint BaseColor_Roughness;
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uint Data;
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};
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struct FPackedHairVis
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{
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uint Depth_Coverage8bit;
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uint ControlPointID_MaterialID;
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};
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struct FPackedHairVisPPLL
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{
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uint Depth_Coverage8bit;
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uint ControlPointID_MaterialID;
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uint NextNodeIndex;
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}; |