12 lines
394 B
HLSL
12 lines
394 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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struct FDeepShadowViewInfo
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{
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float4x4 TranslatedWorldToClipScaledBiased; // Has the shadow atlas tile scale bias baked in
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float4x4 TranslatedWorldToClip;
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float4 AtlasScaleBias; // Scale/bias for transforming UV coordinates into the shadow atlas tile of this shadow view.
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float3 ViewForward;
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float MinRadiusAtDepth1;
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}; |