20 lines
610 B
HLSL
20 lines
610 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=========================================================================================
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GameplayMediaEncoderShaders.usf: utility shaders for the GameplayMediaEncoder module
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=========================================================================================*/
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#include "Common.ush"
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Texture2D InTexture;
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SamplerState InTextureSampler;
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// Swizzle color channels from RGBA to BGRA
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void ScreenSwizzlePS(
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FScreenVertexOutput Input,
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out float4 OutColor : SV_Target0
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)
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{
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OutColor = Texture2DSample(InTexture, InTextureSampler, Input.UV).bgra;
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}
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