24 lines
679 B
HLSL
24 lines
679 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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CopyDepthTextureCS.usf
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=============================================================================*/
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#include "Common.ush"
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#ifndef THREADGROUP_SIZE
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#error THREADGROUP_SIZE must be defined
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#endif
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Texture2D SceneDepthTexture;
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RWTexture2D<float> RWDepthTexture;
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[numthreads(THREADGROUP_SIZE, THREADGROUP_SIZE, 1)]
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void CopyDepthCS(
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uint2 DispatchThreadId : SV_DispatchThreadID)
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{
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float DeviceZ = SceneDepthTexture[DispatchThreadId + View.ViewRectMinAndSize.xy].x;
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RWDepthTexture[DispatchThreadId + View.ViewRectMinAndSize.xy] = DeviceZ;
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}
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