Files
2025-05-18 13:04:45 +08:00

40 lines
646 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RemoteControlLogic : ModuleRules
{
public RemoteControlLogic(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry",
"Cbor",
"Engine",
"HTTP",
"ImageCore",
"RemoteControl",
"RenderCore",
"RHI",
"Serialization",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
}
);
}
}
}