Files
2025-05-18 13:04:45 +08:00

39 lines
717 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AvalancheComponentVisualizers : ModuleRules
{
public AvalancheComponentVisualizers(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"ComponentVisualizers",
"Core",
"CoreUObject",
"Engine",
"SlateCore"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Avalanche",
"AvalancheViewport",
"CustomDetailsView",
"GeometryFramework",
"DeveloperSettings",
"EditorFramework",
"Slate",
"UnrealEd"
}
);
ShortName = "AvCompViz";
}
}