Files
UnrealEngine/Engine/Plugins/TextureGraph/Source/TextureGraphInsightEditor/Private/TextureGraphInsightEditorStyle.cpp
2025-05-18 13:04:45 +08:00

64 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TextureGraphInsightEditorStyle.h"
#include "Styling/SlateStyleRegistry.h"
#include "Framework/Application/SlateApplication.h"
#include "Slate/SlateGameResources.h"
#include "Interfaces/IPluginManager.h"
#include "Styling/SlateStyleMacros.h"
#define RootToContentDir Style->RootToContentDir
TSharedPtr< FSlateStyleSet > FTextureGraphInsightEditorStyle::StyleInstance = NULL;
void FTextureGraphInsightEditorStyle::Initialize()
{
if (!StyleInstance.IsValid())
{
StyleInstance = Create();
FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance);
}
}
void FTextureGraphInsightEditorStyle::Shutdown()
{
FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance);
ensure(StyleInstance.IsUnique());
StyleInstance.Reset();
}
FName FTextureGraphInsightEditorStyle::GetStyleSetName()
{
static FName StyleSetName(TEXT("TextureGraphInsightEditorStyle"));
return StyleSetName;
}
const FVector2D Icon16x16(16.0f, 16.0f);
const FVector2D Icon20x20(20.0f, 20.0f);
const FVector2D Icon40x40(40.0f, 40.0f);
TSharedRef< FSlateStyleSet > FTextureGraphInsightEditorStyle::Create()
{
TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet("TextureGraphInsightEditorStyle"));
Style->SetContentRoot(IPluginManager::Get().FindPlugin("TextureGraph")->GetBaseDir() / TEXT("Resources"));
Style->Set("TextureGraphInsightEditor.OpenPluginWindow", new IMAGE_BRUSH(TEXT("texturegraph_insight_icon_40x"), Icon40x40));
return Style;
}
void FTextureGraphInsightEditorStyle::ReloadTextures()
{
if (FSlateApplication::IsInitialized())
{
FSlateApplication::Get().GetRenderer()->ReloadTextureResources();
}
}
const ISlateStyle& FTextureGraphInsightEditorStyle::Get()
{
return *StyleInstance;
}
#undef RootToContentDir