Files
2025-05-18 13:04:45 +08:00

40 lines
913 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MixInterface.h"
#include <memory>
#include <vector>
#include "Mix.generated.h"
DECLARE_LOG_CATEGORY_EXTERN(LogMix, All, All);
class UMixParameters;
class RenderMesh;
typedef std::shared_ptr<RenderMesh> RenderMeshPtr;
UCLASS(Blueprintable, BlueprintType)
class TEXTUREGRAPHENGINE_API UMix : public UMixInterface
{
GENERATED_BODY()
public:
private:
static UMix* GNullMix; /// This is a generic mix that is used in various places and rendering actions that
/// often require a Mix object. This is initialised in the first call to the public
/// static function below.
static const FString GRootSectionName;
public:
static UMix* NullMix();
public:
virtual ~UMix() override;
virtual void Update(MixUpdateCyclePtr Cycle) override;
};