50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Mix.h"
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#include "Helper/Util.h"
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#include "Model/Mix/MixSettings.h"
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#include "XmlFile.h"
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#include "Profiling/StatGroup.h"
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UMix* UMix::GNullMix = nullptr;
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const FString UMix::GRootSectionName = "Mix";
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UMix* UMix::NullMix()
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{
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check(IsInGameThread());
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if (GNullMix)
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return GNullMix;
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/// If there's no null mix, then we create a new one
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GNullMix = NewObject<UMix>(Util::GetModelPackage(), NAME_None, RF_NoFlags);
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GNullMix->GetSettings()->InitTargets(1);
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TargetTextureSetPtr Target = std::make_unique<TargetTextureSet>(
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0,
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TEXT("Null_T0"),
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nullptr,
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TextureSet::GDefaultTexSize,
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TextureSet::GDefaultTexSize
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);
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Target->Init();
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GNullMix->GetSettings()->SetTarget(0, Target);
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return GNullMix;
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}
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//////////////////////////////////////////////////////////////////////////
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DEFINE_LOG_CATEGORY(LogMix);
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DECLARE_CYCLE_STAT(TEXT("Mix_Update"), STAT_Mix_Update, STATGROUP_TextureGraphEngine);
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UMix::~UMix()
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{
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}
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void UMix::Update(MixUpdateCyclePtr Cycle)
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{
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Super::Update(Cycle);
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}
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