27 lines
683 B
C++
27 lines
683 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IdleService.h"
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#include <vector>
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class TEXTUREGRAPHENGINE_API TempHashService : public IdleService
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{
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protected:
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FCriticalSection HashesMutex; /// Mutex for the hashes
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std::vector<CHashPtr> Hashes; /// The hashes that we're waiting to resolve
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public:
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TempHashService();
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virtual ~TempHashService() override;
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virtual AsyncJobResultPtr Tick() override;
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virtual void Stop() override;
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void Add(CHashPtr HashValue);
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};
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typedef std::shared_ptr<TempHashService> TempHashServicePtr;
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typedef std::weak_ptr<TempHashService> TempHashServicePtrW;
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