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2025-05-18 13:04:45 +08:00

28 lines
645 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "BlobHelperService.h"
#include "Model/Mix/MixUpdateCycle.h"
#include <vector>
#include <unordered_map>
class UModelObject;
typedef std::shared_ptr<class Job> JobPtr;
typedef std::weak_ptr<class Job> JobPtrW;
class UMixInterface;
class TEXTUREGRAPHENGINE_API MinMaxService : public BlobHelperService
{
public:
MinMaxService();
virtual ~MinMaxService() override;
virtual AsyncJobResultPtr Tick() override;
};
typedef std::shared_ptr<MinMaxService> MinMaxServicePtr;
typedef std::weak_ptr<MinMaxService> MinMaxServicePtrW;