27 lines
2.2 KiB
C
27 lines
2.2 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ShaderParameterMacros.h"
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#include "RHIResources.h"
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#include "RHIStaticStates.h"
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#define DEFAULT_POINT_CLAMP TStaticSamplerState<SF_Point, AM_Clamp, AM_Clamp, AM_Clamp>::GetRHI()
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#define DEFAULT_POINT_WRAP TStaticSamplerState<SF_Point, AM_Wrap, AM_Wrap, AM_Wrap>::GetRHI()
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#define DEFAULT_POINT_BORDER TStaticSamplerState<SF_Point, AM_Border, AM_Border, AM_Border>::GetRHI()
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#define DEFAULT_LINEAR_CLAMP TStaticSamplerState<SF_Bilinear, AM_Clamp, AM_Clamp, AM_Clamp>::GetRHI()
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#define DEFAULT_LINEAR_WRAP TStaticSamplerState<SF_Bilinear, AM_Wrap, AM_Wrap, AM_Wrap>::GetRHI()
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#define DEFAULT_LINEAR_BORDER TStaticSamplerState<SF_Bilinear, AM_Border, AM_Border, AM_Border>::GetRHI()
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BEGIN_SHADER_PARAMETER_STRUCT(FStandardSamplerStates, )
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INTERNAL_SHADER_PARAMETER_EXPLICIT(UBMT_SAMPLER, TShaderResourceParameterTypeInfo<FRHISamplerState*>, FRHISamplerState*, Clamp, , = DEFAULT_POINT_CLAMP, EShaderPrecisionModifier::Float, TEXT("SamplerState"), false)
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INTERNAL_SHADER_PARAMETER_EXPLICIT(UBMT_SAMPLER, TShaderResourceParameterTypeInfo<FRHISamplerState*>, FRHISamplerState*, Wrap, , = DEFAULT_POINT_WRAP , EShaderPrecisionModifier::Float, TEXT("SamplerState"), false)
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INTERNAL_SHADER_PARAMETER_EXPLICIT(UBMT_SAMPLER, TShaderResourceParameterTypeInfo<FRHISamplerState*>, FRHISamplerState*, NoBorder, , = DEFAULT_POINT_BORDER, EShaderPrecisionModifier::Float, TEXT("SamplerState"), false)
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INTERNAL_SHADER_PARAMETER_EXPLICIT(UBMT_SAMPLER, TShaderResourceParameterTypeInfo<FRHISamplerState*>, FRHISamplerState*, Linear_Clamp, , = DEFAULT_LINEAR_CLAMP, EShaderPrecisionModifier::Float, TEXT("SamplerState"), false)
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INTERNAL_SHADER_PARAMETER_EXPLICIT(UBMT_SAMPLER, TShaderResourceParameterTypeInfo<FRHISamplerState*>, FRHISamplerState*, Linear_Wrap, , = DEFAULT_LINEAR_WRAP, EShaderPrecisionModifier::Float, TEXT("SamplerState"), false)
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INTERNAL_SHADER_PARAMETER_EXPLICIT(UBMT_SAMPLER, TShaderResourceParameterTypeInfo<FRHISamplerState*>, FRHISamplerState*, Linear_Border, , = DEFAULT_LINEAR_BORDER, EShaderPrecisionModifier::Float, TEXT("SamplerState"), false)
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END_SHADER_PARAMETER_STRUCT()
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FORCEINLINE void FStandardSamplerStates_Setup(FStandardSamplerStates& params) {}
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