28 lines
894 B
C++
28 lines
894 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Device/DeviceBuffer.h"
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class Device_Null;
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class TEXTUREGRAPHENGINE_API DeviceBuffer_Null : public DeviceBuffer
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{
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protected:
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virtual DeviceBuffer* CreateFromRaw(RawBufferPtr rawBuffer) override;
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virtual DeviceBuffer* CreateFromDesc(BufferDescriptor desc, CHashPtr hash) override;
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virtual AsyncBufferResultPtr TransferFrom(DeviceBufferRef& source);
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public:
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DeviceBuffer_Null(Device_Null* device, BufferDescriptor desc, CHashPtr hash);
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virtual ~DeviceBuffer_Null();
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virtual RawBufferPtr Raw_Now();
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virtual size_t MemSize() const;
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virtual AsyncBufferResultPtr Bind(const BlobTransform* transform, const ResourceBindInfo& bindInfo) override;
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virtual bool IsValid() const;
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virtual bool IsNull() const;
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virtual bool IsTransient() const override;
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};
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