42 lines
1.7 KiB
C++
42 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Device/Mem/DeviceBuffer_Mem.h"
|
|
#include "Data/RawBuffer.h"
|
|
|
|
class Device;
|
|
class Device_MemCM;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
/// This is simply a wrapper around RawBuffer. Must be owned by the
|
|
/// CPU device (though that can change in the future)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
class TEXTUREGRAPHENGINE_API DeviceBuffer_MemCM : public DeviceBuffer_Mem
|
|
{
|
|
protected:
|
|
virtual DeviceBuffer* CreateFromRaw(RawBufferPtr InRawObj) override;
|
|
virtual DeviceBuffer* CreateFromDesc(BufferDescriptor InDesc, CHashPtr InHashValue) override;
|
|
|
|
virtual AsyncBufferResultPtr TransferFrom(DeviceBufferRef& Source) override;
|
|
public:
|
|
DeviceBuffer_MemCM(Device_MemCM* Dev, BufferDescriptor InDesc, CHashPtr InHashValue);
|
|
DeviceBuffer_MemCM(Device_MemCM* Dev, RawBufferPtr InRawObj);
|
|
virtual ~DeviceBuffer_MemCM() override;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
/// DeviceBuffer implementation
|
|
//////////////////////////////////////////////////////////////////////////
|
|
virtual RawBufferPtr Raw_Now() override;
|
|
virtual size_t MemSize() const override;
|
|
virtual AsyncBufferResultPtr Bind(const BlobTransform* Transform, const ResourceBindInfo& BindInfo) override;
|
|
|
|
/// With base implementations
|
|
//virtual void Release() override;
|
|
virtual bool IsCompatible(Device* Dev) const override;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
/// Inline functions
|
|
//////////////////////////////////////////////////////////////////////////
|
|
};
|