25 lines
718 B
C++
25 lines
718 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Device/Device.h"
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class TEXTUREGRAPHENGINE_API Device_Mem : public Device
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{
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protected:
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Device_Mem(DeviceType Type, DeviceBuffer* BufferFactory);
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public:
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Device_Mem();
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virtual ~Device_Mem() override;
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virtual FString Name() const override { return "Device_Mem"; }
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virtual void Update(float Delta) override;
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virtual void AddNativeTask(DeviceNativeTaskPtr Task) override;
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//////////////////////////////////////////////////////////////////////////
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/// Static functions
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//////////////////////////////////////////////////////////////////////////
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static Device_Mem* Get();
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};
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