60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Device/DeviceBuffer.h"
|
|
|
|
class Device_FX;
|
|
class DeviceBuffer_Mem;
|
|
|
|
class Tex;
|
|
typedef std::shared_ptr<Tex> TexPtr;
|
|
|
|
class TEXTUREGRAPHENGINE_API DeviceBuffer_FX : public DeviceBuffer
|
|
{
|
|
friend class Device_FX;
|
|
protected:
|
|
TexPtr Texture; /// The underlying texture object
|
|
|
|
AsyncBufferResultPtr AllocateTexture();
|
|
AsyncBufferResultPtr AllocateRenderTarget();
|
|
void UpdateRenderTarget(TexPtr TextureObj);
|
|
|
|
virtual DeviceBuffer* CreateFromRaw(RawBufferPtr RawObj) override;
|
|
virtual DeviceBuffer* CreateFromDesc(BufferDescriptor NewDesc, CHashPtr NewHashValue) override;
|
|
virtual DeviceBuffer* CopyFrom(DeviceBuffer* RHS) override;
|
|
virtual AsyncBufferResultPtr UpdateRaw(RawBufferPtr RawObj) override;
|
|
|
|
virtual CHashPtr CalcHash() override;
|
|
|
|
virtual AsyncBufferResultPtr TransferFrom(DeviceBufferRef& Source) override;
|
|
|
|
public:
|
|
DeviceBuffer_FX(Device_FX* Dev, BufferDescriptor Desc, CHashPtr NewHashValue);
|
|
DeviceBuffer_FX(Device_FX* Dev, TexPtr TextureObj, RawBufferPtr RawObj);
|
|
DeviceBuffer_FX(Device_FX* Dev, TexPtr TextureObj, BufferDescriptor Desc, CHashPtr NewHashValue);
|
|
DeviceBuffer_FX(Device_FX* Dev, RawBufferPtr RawObj);
|
|
virtual ~DeviceBuffer_FX() override;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
/// DeviceBuffer Implementation
|
|
//////////////////////////////////////////////////////////////////////////
|
|
virtual RawBufferPtr Raw_Now() override;
|
|
virtual size_t MemSize() const override;
|
|
virtual size_t DeviceNative_MemSize() const override;
|
|
virtual AsyncBufferResultPtr Bind(const BlobTransform* Transform, const ResourceBindInfo& BindInfo) override;
|
|
virtual AsyncBufferResultPtr Unbind(const BlobTransform* Transform, const ResourceBindInfo& BindInfo) override;
|
|
virtual AsyncBufferResultPtr Flush(const ResourceBindInfo& BindInfo) override;
|
|
virtual AsyncPrepareResult PrepareForWrite(const ResourceBindInfo& BindInfo) override;
|
|
virtual bool IsNull() const override;
|
|
|
|
virtual void ReleaseNative() override;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
/// Inline functions
|
|
//////////////////////////////////////////////////////////////////////////
|
|
FORCEINLINE TexPtr GetTexture() { return Texture; }
|
|
};
|
|
|
|
typedef std::shared_ptr<DeviceBuffer_FX> DeviceBuffer_FXPtr;
|