31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Device/Mem/Device_Mem.h"
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class TEXTUREGRAPHENGINE_API Device_Disk : public Device_Mem
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{
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protected:
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FString BaseDir; /// The base directory for
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public:
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Device_Disk();
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virtual ~Device_Disk() override;
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virtual FString Name() const override { return "Device_Disk"; }
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virtual void Update(float Delta) override;
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virtual FString SetBaseDirectory(const FString& InBaseDir, bool MigrateExisting = true);
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FString GetCacheFilename(HashType HashValue) const;
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//////////////////////////////////////////////////////////////////////////
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/// Static functions
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//////////////////////////////////////////////////////////////////////////
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static Device_Disk* Get();
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//////////////////////////////////////////////////////////////////////////
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/// Inline function
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//////////////////////////////////////////////////////////////////////////
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FORCEINLINE const FString& GetBaseDirectory() const { return BaseDir; }
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};
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