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2025-05-18 13:04:45 +08:00

31 lines
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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Device/Mem/Device_Mem.h"
class TEXTUREGRAPHENGINE_API Device_Disk : public Device_Mem
{
protected:
FString BaseDir; /// The base directory for
public:
Device_Disk();
virtual ~Device_Disk() override;
virtual FString Name() const override { return "Device_Disk"; }
virtual void Update(float Delta) override;
virtual FString SetBaseDirectory(const FString& InBaseDir, bool MigrateExisting = true);
FString GetCacheFilename(HashType HashValue) const;
//////////////////////////////////////////////////////////////////////////
/// Static functions
//////////////////////////////////////////////////////////////////////////
static Device_Disk* Get();
//////////////////////////////////////////////////////////////////////////
/// Inline function
//////////////////////////////////////////////////////////////////////////
FORCEINLINE const FString& GetBaseDirectory() const { return BaseDir; }
};