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2025-05-18 13:04:45 +08:00

22 lines
472 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
/**
*
*/
class TEXTUREGRAPHENGINE_API Device_CL
{
public:
Device_CL();
virtual ~Device_CL();
virtual const char* Name() const { return "Device_CL"; }
//////////////////////////////////////////////////////////////////////////
/// Static functions
//////////////////////////////////////////////////////////////////////////
static Device_CL* Get();
};