22 lines
472 B
C++
22 lines
472 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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/**
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*
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*/
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class TEXTUREGRAPHENGINE_API Device_CL
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{
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public:
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Device_CL();
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virtual ~Device_CL();
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virtual const char* Name() const { return "Device_CL"; }
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//////////////////////////////////////////////////////////////////////////
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/// Static functions
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//////////////////////////////////////////////////////////////////////////
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static Device_CL* Get();
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};
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