20 lines
548 B
C++
20 lines
548 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "G_Collectible.h"
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#include "Helper/Util.h"
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#include "TextureGraphEngine.h"
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#include "Job/JobBatch.h"
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void G_Collectible::UpdateAccessInfo(uint64 BatchId /* = 0 */)
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{
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/// This should never be called from anything other than the game thread
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check(IsInGameThread());
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if (BatchId == 0)
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BatchId = JobBatch::CurrentBatchId();
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AccessDetails.Timestamp = Util::Time();
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AccessDetails.Count++;
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AccessDetails.BatchId = BatchId;
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AccessDetails.FrameId = TextureGraphEngine::GetFrameId();
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}
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