21 lines
473 B
C++
21 lines
473 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MeshDetails.h"
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#include "GraphicsDefs.h"
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#include <vector>
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#include <list>
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class TEXTUREGRAPHENGINE_API MeshDetails_SpatialUV : public MeshDetails
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{
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protected:
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virtual void CalculateTri(size_t ti) override;
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public:
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MeshDetails_SpatialUV(MeshInfo* mesh);
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virtual ~MeshDetails_SpatialUV();
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virtual MeshDetailsPAsync Calculate() override;
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virtual void Release() override;
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};
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