Files
2025-05-18 13:04:45 +08:00

21 lines
473 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MeshDetails.h"
#include "GraphicsDefs.h"
#include <vector>
#include <list>
class TEXTUREGRAPHENGINE_API MeshDetails_SpatialUV : public MeshDetails
{
protected:
virtual void CalculateTri(size_t ti) override;
public:
MeshDetails_SpatialUV(MeshInfo* mesh);
virtual ~MeshDetails_SpatialUV();
virtual MeshDetailsPAsync Calculate() override;
virtual void Release() override;
};