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2025-05-18 13:04:45 +08:00

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982 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SBoxPanel.h"
#include "Input/Reply.h"
#include "Widgets/SWindow.h"
#include "Widgets/Layout/SScrollBox.h"
#include "TG_OutputSettings.h"
#include "EdGraph/TG_EdGraph.h"
#include "Transform/Layer/T_Thumbnail.h"
class STG_OutputSelectionDlg : public SWindow
{
SLATE_BEGIN_ARGS(STG_OutputSelectionDlg)
{}
SLATE_ARGUMENT(FText, Title)
SLATE_ARGUMENT(TObjectPtr<UTG_EdGraph>, EdGraph)
SLATE_ARGUMENT(TArray<FText>, ExportItems)
SLATE_END_ARGS()
public:
void Construct(const FArguments& InArgs);
/** Displays the dialog in a blocking fashion */
EAppReturnType::Type ShowModal();
protected:
FReply OnButtonClick(EAppReturnType::Type ButtonID);
EAppReturnType::Type UserResponse;
private:
TSharedPtr<SScrollBox> ScrollBox;
TObjectPtr<UTG_EdGraph> EdGraph;
void AddExportItems();
void OnOutputSelectionChanged(const FString ItemName, ECheckBoxState NewState);
};