Files
UnrealEngine/Engine/Plugins/TextureGraph/Shaders/Mesh/Mesh_TextureEncoding.usf
2025-05-18 13:04:45 +08:00

25 lines
610 B
HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
#include "/Engine/Public/Platform.ush"
#include "./MeshVertexShader.ush"
float4 FSH_WorldPos(CoreMeshOutput input) : SV_Target0
{
return float4(input.color.rgb, 1);
}
float4 FSH_WorldNormals(CoreMeshOutput input) : SV_Target0
{
return float4(normalize(input.normal.xyz) * 0.5 + 0.5, 0.0);
}
float4 FSH_WorldTangents(CoreMeshOutput input) : SV_Target0
{
float4 tangent = input.tangent;
return float4(normalize(tangent.xyz) * 0.5 + 0.5, tangent.w * 0.5 + 0.5);
}
float4 FSH_WorldUVMask(CoreMeshOutput input) : SV_Target0
{
return float4(1, 0, 0, 1);
}