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UnrealEngine/Engine/Plugins/TextureGraph/Shaders/Mesh/MeshVertexShader.ush
2025-05-18 13:04:45 +08:00

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HLSL

// Copyright Epic Games, Inc. All Rights Reserved.
//
// Mesh Vertex Shader utils functions and vertex input / output structs
//
#ifndef MESH_VERTEX_SHADER_USH
#define MESH_VERTEX_SHADER_USH
struct CoreMeshInput
{
float4 pos : ATTRIBUTE0;
float2 uv : ATTRIBUTE1;
float3 normal : ATTRIBUTE2;
float4 tangent : ATTRIBUTE3;
float4 color : ATTRIBUTE4;
};
struct CoreMeshOutput
{
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
float3 normal : NORMAL0;
float4 tangent : TANGENT0;
float4 color : COLOR0;
};
CoreMeshOutput VSH_MeshUV(CoreMeshInput v)
{
CoreMeshOutput o;
o.uv = float2(v.uv.x, 1 - v.uv.y);
//v.vertex.xyz = float3(((o.uv * 2.0 + -1.0) * float2(1.0, _ProjectionParams.r)), 0.0);
o.pos = float4(((o.uv * 2.0 + -1.0) * float2(1.0, 1.0)), 0.0, v.pos.w);
o.normal = v.normal;
o.tangent = v.tangent;
o.color = v.color;
return o;
}
#endif