17 lines
431 B
HLSL
17 lines
431 B
HLSL
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AdjustUVCommon.ush"
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float ClampMaskX;
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float ClampMaskY;
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Texture2D SourceTex;
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float4 FSH_AdjustGeneric(in float2 uv : TEXCOORD0) : SV_Target0
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{
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float4 blob = SourceTex.Sample(SamplerStates_NoBorder, uv);
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float3 emissive = AdjustGeneric(blob, uv, ClampMaskX, ClampMaskY, 1, 1);
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float3 finalColor = emissive;
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return float4(clamp(finalColor, 0, 1), blob.a);
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}
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