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2025-05-18 13:04:45 +08:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Misc/AutomationTest.h"
bool DoesEventExist(FAutomationTestBase& TestRunner, const FAutomationEvent& Event);
// When testing the framework, occasionally we need the error to live on the test framework
// for short-circuiting logic. We use this method to manually clear the error
// (Normally from AFTER_EACH) to cause the test to pass
void ClearExpectedErrors(FAutomationTestBase& TestRunner, const TArray<FString>& ExpectedErrors);
void ClearExpectedError(FAutomationTestBase& TestRunner, const FString& ExpectedError);
void ClearExpectedWarnings(FAutomationTestBase& TestRunner, const TArray<FString>& ExpectedWarnings);
void ClearExpectedWarning(FAutomationTestBase& TestRunner, const FString& ExpectedWarning);