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2025-05-18 13:04:45 +08:00

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917 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Factories/Factory.h"
#include "ScriptBlueprint.h"
#include "ScriptFactory.generated.h"
/**
* Script Blueprint factory
*/
UCLASS(collapsecategories, hidecategories = Object, EarlyAccessPreview)
class SCRIPTEDITORPLUGIN_API UScriptFactory : public UFactory
{
GENERATED_UCLASS_BODY()
public:
UPROPERTY(EditAnywhere, Category = ScriptFactory, meta = (AllowAbstract = "", BlueprintBaseOnly = ""))
TSubclassOf<class UObject> ParentClass;
//~ Begin UFactory Interface
virtual bool ConfigureProperties() override;
virtual bool DoesSupportClass(UClass* Class) override;
virtual UObject* FactoryCreateText(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, const TCHAR* Type, const TCHAR*& Buffer, const TCHAR* BufferEnd, FFeedbackContext* Warn);
//~ End UFactory Interface
};