39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IDisplayClusterLightCardExtenderModule.h"
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class ISequencer;
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class FDisplayClusterLightCardExtenderModule : public IDisplayClusterLightCardExtenderModule
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{
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public:
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/** IModuleInterface implementation start */
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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/** IModuleInterface implementation end */
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#if WITH_EDITOR
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/** Broadcast when any sequencer has its time changed */
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virtual FOnSequencerTimeChanged& GetOnSequencerTimeChanged() override { return OnSequencerTimeChangedDelegate; }
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private:
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/** When a sequencer is opened */
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void OnSequencerCreated(TSharedRef<ISequencer> InSequencer);
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/** Called when the global time is changed in sequencer */
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void OnSequencerTimeChanged(TWeakPtr<ISequencer> InSequencer);
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/** When a sequencer is closed */
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void OnSequencerClosed(TSharedRef<ISequencer> InSequencer);
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private:
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TArray<TWeakPtr<ISequencer>> OpenSequencers;
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FDelegateHandle SequencerCreatedHandle;
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FOnSequencerTimeChanged OnSequencerTimeChangedDelegate;
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#endif
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};
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