33 lines
724 B
C++
33 lines
724 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Common/DisplayClusterMediaCameraCommon.h"
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#include "Input/DisplayClusterMediaInputViewportBase.h"
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class UDisplayClusterICVFXCameraComponent;
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/**
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* Base camera input adapter
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*/
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class FDisplayClusterMediaInputCameraBase
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: public FDisplayClusterMediaInputViewportBase
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, public FDisplayClusterMediaCameraCommon
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{
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public:
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FDisplayClusterMediaInputCameraBase(
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const FString& MediaId,
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const FString& ClusterNodeId,
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const FString& CameraId,
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const FString& CameraViewportId,
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UMediaSource* MediaSource
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);
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protected:
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/** Updates late OCIO state */
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virtual void UpdateLateOCIOState(const IDisplayClusterViewport* Viewport) override;
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};
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