Files
2025-05-18 13:04:45 +08:00

22 lines
362 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
class FArchive;
/**
* Utility functions
*/
class FDisplayClusterConfigurationUtils
{
private:
FDisplayClusterConfigurationUtils() = default;
public:
// Returns true if we're serializing a template or archetype. False otherwise.
static bool IsSerializingTemplate(const FArchive& Ar);
};