Files
2025-05-18 13:04:45 +08:00

35 lines
742 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ZoneGraphDebug : ModuleRules
{
public ZoneGraphDebug(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"GameplayTasks",
"AIModule",
"ZoneGraph"
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
SetupGameplayDebuggerSupport(Target);
}
}
}